The White Fox
For Real This Time
EXP: Doesn’t matter
Rings and Traits
- Awareness 7
- Willpower 5
- Perception 5
ACTING (BC, SA) 6
-RANK 3: The TN to create a disguise is reduced by 5.
-RANK 5: The TN to create a disguise is reduced by 10 (total).
CALLIGRAPHY (Ciphers) (BC) 6
-RANK 5: The character gains a bonus of +10 when attempting to break a code or cipher.
COURTIER (Gossip, Manipulation) (BB/BC) 9
-RANK 3: The character gains an additional +3 Insight above the total normally indicated by his Rings and Skill Ranks.
-RANK 5: The character gains a bonus of +1k0 to the total of all Contested Rolls made using Courtier.
-RANK 7: The character gains an additional +7 Insight above the total normally indicated by his Rings and Skill Ranks (in addition to the bonus from Rank 3).
DEFENSE (BB) 4
-RANK 3: The character may retain the result of a previous Defense/Reflexes roll rather than make a new roll if the Full Defense Stance is being maintained in subsequent rounds.
ETIQUETTE (BB, BC, SA) 6
-RANK 3: The character gains an additional +3 Insight above the total normally indicated by his Rings and Skill Ranks.
-RANK 5: The character gains a bonus of +1k0 to the total of all Contested Rolls made using Etiquette.
GAMES: GO (SA) 4
IAIJUTSU (BB) 4
-RANK 3: Readying a katana is a Free Action rather than a Simple Action.
INVESTIGATION (BC) 4
-RANK 3: A second attempt to use the Search Emphasis may be made without an increase in the original TN.
KENJUTSU (BB) 8
-RANK 3: The total of all damage rolls made with a sword is increased by 1k0.
-RANK 5: A sword may be readied as a Free Action rather than a Simple Action.
-RANK 7: Damage dice explode on a result of 9 and 10 when using a sword.
KNIVES (SA) 3
-RANK 3: Off-hand penalties do not apply when using a knife.
MEDITATION (SA) 3
-RANK 3: A successful Meditation Skill Roll restores up to 2 Void Points.
SINCERITY (Deciet) (BC, SA) 6
-RANK 5: The character gains a bonus of +5 to the total of all Contested Rolls made using Sincerity.
STEALTH (BB, SA) 5
-RANK 3: A character’s Simple Move Actions while using Stealth allow him to move a distance equal to his Water x 5.
-RANK 5: A character’s Simple Move Actions while using Stealth allow him to move a distance equal to his Water x 10.
TEMPTATION (BC) 3
LORE: HISTORY 2
TEA CEREMONY 3
RANK 1: BAYUSHI BUSHI 1 (THE WAY OF THE SCORPION) – Scorpion bushi always seem to get the jump on opponents. You gain a bonus of +1k1 to your Initiative Rolls. You also gain a bonus of +5 to your Armor TN against any opponent with lower Initiative.
RANK 2: BAYUSHI BUSHI 2 (PINCERS AND TAIL) – The infamous Scorpion feint has been the demise of many foolhardy samurai. You may make the Feint Maneuver for one Raise instead of two.
RANK 3: BITTER LIES SWORDSMAN (THE DARK SWORD OF BITTER LIES) – The Bitter Lies Swordsman charges into battle with no regard for his own safety. You may spend a Void Point to immediately re-roll any one roll. This re-roll suffers no penalty to the TN, even if you failed the original roll. You may keep either result that you prefer. However, you may not re-roll the same roll another time through any means.
RANK 4: HAKUSEKI’S TECHNIQUE (FALCON’S CLAW) – You may make melee attacks as a Simple Action instead of a Complex Action. When striking an opponent with a higher Initiative than you, you must make two Raises in order to get the effects of one. However, when striking an opponent with a lower Initiative than you, you gain a number of Free Raises equal to half your Fire Ring (rounded down).
RANK 5: BAYUSHI COURTIER 1 (WEAKNESS IS MY STRENGTH) – The Bayushi are masters at ferreting out and exploiting the weaknesses and failures of others. Even if they do not know the exact nature of a rival’s secrets, the mere realization that he has some sort of secret is enough for them to work with. When you are making a Contested Social Roll against someone else, you gain a Free Raise to your roll for every 3 points of Mental or Social Disadvantages (rounded off) he possesses. Disadvantages which did not award Experience Points still count for their normal point value for the purposes of this Technique. This technique cannot award more than 5 Free Raises. The Bayushi are also known as the masters of both truth and lies, speaking so smoothly that both are indistinguishable in their mouths. You gain a Free Raise when using the Courtier skill to spread gossip, and need not Raise in order to conceal that you are the source of that gossip.
RANK 6: SCORPION INSTIGATOR 1 (THE DEPTHS OF DISHONOR) – The Instigator learns to turn his own dishonor into a weapon and to use his opponents’ Honor against them, subverting their beliefs. When making any Contested Social Skill roll, you gain a bonus of +Xk0, where X is the difference between your Honor Rank and that of your opponent.
RANK 7: SCORPION INSTIGATOR 2 (SHEATH YOUR LIES IN TRUTH) – An Instigator is taught to constantly reassure himself the lies he speaks are actually the truth. This causes some mild psychological discomfort, but is extremely effective on others trying to see through his lies. If anyone is trying to tell whether you are lying, you may spend a Void Point to gain a bonus of +3k3 to the Contested Social Skill roll to conceal your falsehood (instead of the normal +1k1). Note that if you use this Technique to make statements that are blatantly and obviously false (“The sky is red”), you will quickly become known as a madman.
RANK 8: SHOSURO ACTOR 1 (THE FIRST FACE) – The Shosuro Actor begins his career by learning the basics of deception and mimicry, and takes his first steps on the path of infiltrating the Empire. You learn one persona. Any time you spend a Void Point on an Acting or Sincerity (Deceit) Skill roll, you a bonus of +3k1 instead of the normal +1k1.
HIDDEN BLADE STYLE
Ring/Mastery: Air 4 Effect:Your Disarm attacks deal normal damage rather than 2k1. You may not increase your damage on these attacks via Raises (including from use of the Feint Maneuver).
The founder of the Scorpion Clan was known for his subtle cunning and trickery, as well as a sort of cruel honesty that he employed most famously at his brother Hantei’s deathbed. Although his skills and ruthlessness in both battle and politics were legendary, he also carried a life-long devotion to his follower Shosuro, and her corruption by the Lying Darkness led him to his own death. If you are trained in one of the Bayushi schools (such as the Bayushi Bushi or Bayushi Courtier schools, for example), you gain a +1k0 bonus to all your School Skills, and any time you spend a Void point on a School Skill, you gain +2k2 instead of +1k1. If you have a Kharmic Tie with another character, both of you may use each others’ Void Points, but if one of you dies, the other immediately gains the Momoku Disadvantage for no points.
You possess knowledge and proof of a dark secret held by another, and can use that secret to elicit their cooperation in a number of ways. The cost of the Advantage is equal to the Status Rank of the individual whom you are blackmailing. Using this Advantage too frequently or making grandiose demands on the person in question may result in them deciding your death is worth the risk of exposing their secret, no matter what the consequences might be.
You are extremely unremarkable in every regard, and others have a difficult time recognizing you unless you deliberately draw attention to your identity or affiliations. Whenever someone is making a Lore: Bushido / Awareness roll to determine your Honor Rank, or a Lore: Heraldry / Intelligence roll to determine your identity (based on your Glory Rank), you may voluntarily choose to increase the TN of that roll by 10.
You have a knack for instinctively knowing how to do things that most people prefer to avoid at all costs. Whenever you are in a situation where you would be forced to make an Unskilled Roll using a Low Skill, you are considered to have 1 rank in the
You are intimately familiar with the nature and operations of the blasphemous Kolat order, and may be a member of that organization. You gain one rank in Lore: Kolat and gain a bonus of +1k1 on Social Skill rolls with known members of the Kolat.
MULTIPLE SCHOOLS (Bayushi Courtier, Shosuro Actor)
You have been given an incredible opportunity to study at multiple dojo, each associated with a different major School. This is a rare opportunity indeed, as being released from one’s oaths to one sensei in order to study with another requires extraordinary circumstances. This Advantage may only be purchased during play, and once it is taken, the character stops progression in his current School. Upon reaching the next Insight Rank, he begins learning Techniques from the new School beginning at Rank 1. Before learning any Techniques from a given School, you must possess at least one rank in all School Skills taught there. Under no circumstances can a character ever take ranks in both a Bushi School and a Shugenja School; the two are simply incompatible in every respect.
You have access to an intelligence network that can provide you with a variety of covert information. Once per session if you can contact your spy network you can acquire a piece of useful information which would otherwise be unavailable. The GM has the fi nal say on what you learn, but it will always be something useful to your current endeavors. This Advantage cannot be used in environments where it would be impossible to make contact with your spy network (e.g. wandering the desert, exploring the Shadowlands or the Shinomen Mori, etc).
DARK SECRET (several)
You possess some horrific secret that could lead not only to your ruination, but perhaps others in your family as well. It may be something terrible you have learned about your family that you alone know (if a venerated ancestor was secretly a dishonorable buffoon), or something you personally have done (you may be a member of the Kolat or Gozoku). If your secret is exposed, you may be required to commit seppuku or possibly even be executed.
LOST LOVE (Kitsune Natsumi)
You shared a bond of true love with someone once, and have since lost it. This need not be romantic love, as familial or brotherly love lost is equally tragic. You tend to suffer bouts of melancholy when reminded of your lost love. When you are reminded of your loss, all your TNs are increased by 5 until you spend a Void Point to regain your focus. This disruption of your concentration cannot happen more than twice per day, and at least one hour must pass between instances.
This strange Kiho was allegedly developed by the monks who adhere to teachings inspired by the founder of the Mantis Clan, Kaimetsu-Uo. The sect’s name causes an obvious association with the Mantis Clan, which in turn leads many samurai to misinterpret its philosophies; in truth, the monks of Kaimetsu-Uo are generally rather introspective and are devoted primarily to the Fortunes. Which, truthfully, makes their development of this Kiho
even stranger than its effect. This Kiho invokes the power of the Thunder Dragon, a patron of the Mantis Clan, and fills the lungs with the power of Thunder. As a Complex Action you draw a deep breath and shout a single word of power, a command filled with the essence of the Thunder Dragon itself. All living beings capable of hearing your shout must make a Contested Air Roll against you (each of them rolls separately and compares to a single roll by you). Those who fail the roll are Dazed for a number of rounds equal to your Air Ring.
The mantis is a fierce and fearless warrior out of all proportion to its tiny size. Upon receiving this tattoo, you are completely immune to all Fear effects. This tattoo is active at all times, and does not prevent the use of other tattoos.
Shinjitsu, the Lotus Blade of the Scorpion Clan, was the final gift of Tsi Xing Guo to the Clan of Secrets. It is one of a handful of invaluable treasures owned by the Scorpion. When Shinjitsu was originally delivered to Bayushi Paneki in 1167, the Scorpion Champion chose to entrust it to Shosuro Yudoka. Yudoka was charged with guarding the uniquely powerful artifact until it could be given to someone truly worthy of it. After Yudoka was murdered by a treacherous underling, the duty of guarding the blade was passed to Shosuro Jimen, a young diplomat who would go on to become the Emerald Champion.
Like the Celestial Sword of the Scorpion Clan, another gift from Xing Guo, the Lotus Blade of the Scorpion appears as a rather ordinary weapon. Its tsuba is wide, silvery, and almost perfectly round, but several black lines form a sun-like pattern inside a black disk on the side of the hilt. These designs are extremely simple, however, and anyone observing the blade would fail to find anything noteworthy about them. The hilt is covered with a layer of red silk, which is itself partly hidden with a tightly woven strand of black silk. Both of these silken layers form a simple pattern common in Rokugan.
The Lotus Blade of the Clan of Secrets works like a mundane katana when wielded by anyone other than a Scorpion. In the hands of a Scorpion, the sword becomes a terrible weapon. It has a OR of 4k2 and can harm Invulnerable foes. As a Simple Action, the wielder can activate the Fire kami bound into the sword. Once activated, the sword grants a bonus in rolled and kept dice to Initiative Rolls and attack rolls equal to the wielder’s Fire Ring. The wielder also gains 2 Free Raise each time he attempts a Feint with the weapon.